First Aid


First Aid allows the user to stabilize a dying creature (at -1 Body Points), bringing the recipient to zero Body Points. The person will then regain consciousness in one minute with one Body Point. First Aid will work on a character under a Disease effect, but will not remove the Disease effect itself.

This skill only works with humanlike physiologies (which includes all PC races and most other bipedal creatures such as goblins, gnolls, orcs, ogres, trolls, etc.). It will not work on creatures with no metabolism (such as undead or constructs), on certain monsters which are completely alien, or on animals or other non-humanoid creatures (although, at a Plot team’s discretion, an appropriate Craftsman skill might assist in this type of situation). If First Aid is started on an invalid target (such as a dead character), the target should call “No effect” to indicate that the person attempting to help is having no success.

This skill cannot save a creature hit with a Killing Blow or a Doom spell. Note that the skill Healing Arts is needed to determine if the creature is dead (unless it is painfully obvious to everyone, like the creature’s head has been removed).

The skill requires a full uninterrupted minute of Focus. The player with this skill should role-play the First Aid by pulling out some bandages and otherwise concentrating on helping the patient and it must be obvious to anyone looking that First Aid is being performed. In other words, you cannot lie on the ground next to your victim with your hand on your victim’s torso and be performing this skill. If interrupted while giving First Aid, then the one-minute “Death Countdown” continues where it left off when the First Aid was started.

You cannot apply First Aid to more than one person at a time, nor can you perform any other Game Ability while applying First Aid other than Healing Arts.

A player who is being given First Aid and does not wish to have body contact must tell the player with the First Aid skill. This does not mean the First Aid is being refused in-game.