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Rift: Some creatures can open a rift to another plane or time to allow for entrance or exit. This is a three counted action. (“I rift in one, I rift in two, I rift in three.”) When rifting, the creature may also be able to take items and others along, even against their will. You need to be conscious, able to make decisions, and not be completely immobilized in order to Rift. Opting to expend a smart defense while Rifting will interrupt the Rift, as will losing the ability to use Game Abilities.