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Glossary of terms not yet defined other places

  • Adjudicator: A judge to whom you may appeal if you feel wronged by a marshal's calling on a rule.
  • Battle Magic: Spells that are not Formal Magic.
  • Blade Spells: Spells that affect the type of damage you can do. The Blade Spells are Chaos Blade, Earth Blade, and Enhanced Blade. They are called Blade Spells even if you cast them on blunt weapons.
  • Dragon Magic: A spellcaster who can cast Formal Rituals as if they were standard spells. PCs may never possess this skill and only the most powerful NPC characters will ever possess it.
  • In-Game aka IG: What really happens to your character. Not everything on a weekend or a module is "in-game." During a battle, the damage you call is "out-of-game" but the damage caused to the character is "in-game." Two players may talk between weekends, say something incriminating, and decide for the fun of it to treat it "in-game" as if their characters had said it. "In-game" also refers to knowledge your character has as opposed to you the player. Out-of-game, you can read and write but in-game you can't, for instance.
  • Logistics: Logistics is where you get your tags, spend your Production Points, update your character, and take care of all the out-of-game paperwork that must take place for the game to run smoothly.
  • Marshal: A staff member who is versed in the rules and can make decisions on rules interpretations when there are questions or controversies. Marshals are certified on a chapter-by-chapter basis.
  • Metagame: To use out-of-game knowledge to help your in-game character. This is cheating!
  • NPC: A non-player character. NPCs are all controlled by the Plot Committee. NPCs include all monsters. A few people who serve important functions in the town may also be NPCs, such as the major nobles and guild leaders. To all outward appearances, all non-monster NPCs should look and act just like PCs.
  • PC: Player character. Everyone who is not an NPC (see above).
  • Reversible Spell: Some spells are reversible. A spellcaster learning Cure Wounds also automatically knows Cause Wounds. However, not all reversible spells have a necromantic counterpart.
  • Scaling: Modules are often "scaled" so that different party levels will be properly challenged. A group of goblins may challenge a first level group but be a big yawn to a tenth level group so the higher level groups will encounter monsters and traps appropriate to their level.
  • Shadow Magic: This skill is similar to Dragon Magic, but the caster may only cast Formal Rituals of one school as a regular spell. This skill is also NPC only.
  • Stats: Your characters' statistics, which include level, skills, number of deaths and the like and are found on your character card (or on a Monster Card).
  • Tag Hold: A Tag Hold is held after a battle for the purpose of collecting the many tags and adjusting each player's Battle Board. The game continues on for purposes of role-playing, first aiding, armor repair, and so on, but NPCs may be walking around out-of-game collecting used tags. This is different from a regular Hold where everything stops and you can't even role-play or first aid.