Traveling Between Chapters

If you plan on playing your character in another compatible campaign, you must first contact that other chapter.  Each chapter reserves the right to set limits on character levels and in-game items. You must abide by that chapter’s rules and policies when visiting. 

In-game, Fortannis is a huge planet and each campaign in Fortannis is situated on its own continent, far from the other campaigns. Players can travel between campaigns through magical mists which teleport them to their destination (sometimes against their characters’ wills). These mists prevent large groups from traveling through, thus preventing one campaign from declaring war on another or sending in large amounts of “off camera” NPCs to influence another campaign’s plot-lines.

This also explains why some items do not transfer from campaign to campaign, because the magical mists do not allow them to.

To find out where the closest Alliance game is to you, or to start an Alliance chapter in your area, visit our web page at https://www.AllianceLARP.com. Your local chapter will also have its own web page, and there are a number of Facebook pages and other social media pages created by these chapters as well as players.