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Pages


Each Alliance game is allowed to set its own age limits to play. Underage players are called “pages.” In most Alliance games, a page is someone who is at least 14 years old and less than 16 years old. In some chapters, you must be a page even until you are 18. Some chapters do not allow pages at all, and require all players to be over the age of 18.

Most chapters have Page policies similar to the following:

  • This must be pre-approved—no showing up at the door and asking to be a page.
  • The page’s parent or legal guardian must be present and must be a PC or NPC during the entire event. “Legal guardian” is a legal term and does not include older brothers or sisters.
  • The parent or legal guardian is responsible for the page’s actions and must remove the page from the site if asked. The parent or legal guardian must keep track of the page.
  • Any page who is disruptive, does not obey these rules, or in any other way is deemed to be harmful to the game will be asked to leave. There is no appeal.
  • All pages must wear an orange headband with the word “page” written on it prominently.
  • Pages cannot enter combat in any way, including pouring healing potions in unconscious bodies during a battle. (After a battle or way off on the sidelines is fine.)
  • Pages cannot purchase any combat, weapon, or casting skills. Pages can purchase role-playing skills such as Healing Arts, Craftsman and such. Alchemy can be purchased but no gasses may be thrown. Pages cannot carry weapons at all.
  • Pages can carry in-game items (except weapons) and can be searched.
  • In order to kill a page, a player must stand near the page and call out their effects and weapon damage but cannot hit the page directly in any way. It is assumed that every weapon and packet attack hits the page. The page can call out any protective spells the page has and can yell for help or try to run away (unless prevented by an appropriate effect, of course). A page can be given a Killing Blow.


All other rules concerning healing and resurrections apply; and of course, all in-game ramifications do as well. The bottom line is that we are attempting to run an adult oriented game with mature themes and an emphasis on roleplaying, and we have found that if players are too young, they have not yet reached the maturity level we require. (This is a generalization of course; there are certainly players over the minimum age who are not as mature as we want and some under the age who are.)

Further, we have found that the younger the player, the smaller they are as well, and this can be dangerous when dealing with combat situations. Page rules also help to keep our insurance rates down. Sometimes, a player is allowed to become a page for medical reasons, and in those cases, these same rules usually apply.