Make up and Prop Requirements:

Players are free to use their imagination in creating a Wylderkin as long as makeup is worn and it is obvious that the player is not playing another player race.

Role-playing Requirements:

The most important part of role-playing a Wylderkin is in understanding the animal type you are emulating. There are certain aspects of Wylderkin that are consistent, however. Due to their solitary outcast natures, they are very uncivilized. This does not mean they are rude and obnoxious; simply that civilization is unfamiliar to them. Money seems highly artificial and social structures more complex than "I can beat you up, so do what I say" seem nonsensical. Wylderkin are survivalists.

Description from Rulebook:

"Wylderkin" is a generic term used for any character creature not covered by the other races. They are humanoids with animal-like characteristics (rat, badger, skunk, snake, etc.). A Wylderkin cannot be based on a fictional creature (no dragon, centaur, or goblin Wylderkin).

Players are free to use their imagination in creating a Wylderkin as long as makeup is worn and it is obvious that the player is not playing another player race.

Wylderkin do not refer to themselves as such; instead they tend to use the suffix "kin" to whatever animal to which they are related: raccoon-kin, bear-kin, fox-kin, and so on.

The most important part of role-playing a Wylderkin is in understanding the animal type you are emulating. Do research; look up the qualities of the creature, and find ways to incorporate that into your role-play. Some animals are cunning, some are slow-witted, some are solitary, some live in groups, some are nocturnal, some are playful.

Although survival is a core element of Wylderkin role-play, different animals survive using different tactics. A wolf-kin is very likely to enjoy cooperating with others to bring down prey, for example. A rabbit-kin runs and hides when in danger, while an armadillo-kin hunkers down and relies upon his or her armor.

Due to their lack of a social structure, Wylderkin tend to look for security within themselves or perhaps within a small group of companions. They are likely to make little patterns of behavior concerning themselves or their group in order to gain a sense of belonging and stability. The patterns and habits often make no sense to other people, but are comforting to the Wylderkin.

There are certain aspects of Wylderkin that are consistent, however. Due to their solitary outcast natures, they are very uncivilized. This does not mean they are rude and obnoxious; simply that civilization is unfamiliar to them. Money seems highly artificial and social structures more complex than "I can beat you up, so do what I say" seem nonsensical.

Wylderkin are survivalists. Their bottom line is living from day to day, not gathering immense wealth or political power, or other things that people whose basic needs are looked after can contemplate. To the typical Wylderkin, people from organized cultures are out of touch with what is really important; if such civilized folk fell into bad circumstances, and were not supported by their artificial network, they would starve and die. A Wylderkin can always survive.

Wylderkin possess a special advantage over the other races. A Wylderkin can purchase two racial abilities accessible to any other race (as long as these skills require a Build Cost; in other words, they can’t buy "mental abilities" or "half cost for archery"). This means no two Wylderkin, even of the same kin, are necessarily alike.

There are limitations: The racial skills must be announced and placed in the character database at the time the character is created, and the skills must make sense based on the type of Wylderkin being played. For example, a monkey Wylderkin may wish to purchase a Racial Evade; a snake Wylderkin a Resist Poison; an owl Wylderkin a Resist Command; a polar bear Wylderkin a Resist Element.

Wylderkin are also the only player race which may use Claws. All Wylderkin may purchase the Claw skill (this is in addition to the two Racial Skill choices they make).

As they do not have the upbringing and education of other races, Wylderkin must pay double cost for Read Magic.

Wylderkin have very strong scent abilities, which might interact with the game world in interesting ways at the discretion of a chapter's Plot staff.