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Classes

Fighter Scout Rogue Adept Spellsword Scholar Artisan
Body Points 1 BP per 5 XP 1 BP per 7 XP 1 BP per 8 XP 1 BP per 10 XP 1 BP per 9 XP 1 BP per 15 XP 1 BP per 12 XP
Maximum Armor Points 35 30 25 20 25 15 20
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A character’s class represents their focus in combat and determines the amount of XP it takes to acquire skills. Fighters pay the least for Martial skills, Rogues pay the least for Stealth skills, and Scholars pay the least for Scholarly skills. Scout, Adept, and Spellsword are hybrids of the primary classes. Scout is a cross between Fighter and Rogue, Adept is a cross between Rogue and Scholar, and Spellsword is a cross between Scholar and Fighter. Finally, there is Artisan, which generally focuses on crafting skills. Your class also determines the maximum Armor Points you can wear and the rate at which you gain Body Points.

At any time prior to an event’s registration deadline, you can choose to change your character’s class on the Character Management Application CMA https://db.alliancelarp.com. Your actual skills will not change, only the amount you have spent to obtain them. A character who casts spells may swap their choice of Primary and Secondary schools. In order to make these kinds of changes you must have enough XP to cover the new costs of your skills

Ultimately, choosing your character’s (class should be based on what skills you have purchased, as class is out-of -game. While you may want to purchase skills outside of the meat and bones of your class to flesh it out, it is most effective to choose the class whose in class skills most align with what your idea of the character is. The class you choose will not prohibit you from buying any skill, but those not aligned with your class will be more expensive to obtain. You must always purchase any prerequisites necessary for the skills you wish to include for your character.

As your character progresses you might notice that two or more classes are, experience cost wise, very similar. If this happens, it is recommended that you go into the Freeplay CMA https://freeplay.alliancelarp.com and build projected versions of your character to see which direction you want to take your character. You are never locked into a class and can always change it in the future if a different class becomes more experience point efficient.