Dryad
Dryads are so deeply connected to the natural world that their bodies have taken up plant or fungus-like features. They are one of the oldest races of Fortannis, having walked the forests before the time of Elves and Biata. For reasons lost to history and memory, the Dryads merged with the very trees themselves as part of something known as “The Great Slumber”, and it has only been within the last generation that they have awoken from their self imposed exile. Dryads now find themselves in an unfamiliar world, seeking to find a new balance with nature or returning it to the primal nature they once had.
Costuming Requirements: Leafy prosthetics must be used , such as flowers in the hair or vines around the body, to represent the type of Dryad being played. Optional makeup can be as simple or as creative as you wish, as long as it is nature-inspired.
Racial Skills: Resist Binding
Advantages: Dryads reduce the XP cost of the Alchemy skill by one.
Disadvantages: Processed metal of any type generates discord within Dryads and they will avoid the use of metal weapons and armor. The manipulation of metals through heating, melting, and forging throws off its “energy”. This dissonance has a negative effect on any Dryad who is near it. Coins in a pouch or metal rivets in leather will not bother them, but a metal bracer wrapped around the forearm would feel extremely, distractingly uncomfortable. The level of discord becomes unmanageable when the quantity of metal is large enough to serve as a weapon or armor. This prevents dryads from using metal or silvered weapons as well as wearing armor that is primarily composed of metal.