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Weapon Guidelines

Thrown Weapons can be of many different shapes and sizes. They must be constructed with no core and may not be internally weighted with hard materials. These weapons can never be used as a melee weapon in a fight; they must be thrown. Because they can be odd sizes and shapes, they must be approved on a case-by-case basis. At a minimum, they should be at least 2 inches long in one dimension. Thrown Weapons with any single measurement over 24 in. / 61 cm. should be tagged as a “Heavy Thrown Weapon” and will have a base damage of 3 instead of 2.
Chapters may rule that some specific Thrown weapons, called Boulders, may only be lifted by creatures with Superhuman Strength and the skill Thrown Weapon. Boulders are usually represented by garbage bags full of wrinkled paper or open cell foam and will be tagged appropriately.

Claws must be primarily red. While small decorations of other colors are allowed, all claws must be easily recognizable as red from a distance without asking whether the weapon is a claw. Other weapons may not use red as their predominant color and should leave no question that they are not claws when seen from any range.

Claws usable by the PC skill claw must be of short weapon length. Some monsters may have long claws or even two handed claws, but must follow the standard rules for fighting with two weapons (including length restrictions) or a two handed weapon. Monsters might also use red shields, to indicate particularly large claws meant only for blocking.

Blunt weapons, axes, one handed spears and polearms must have a padded head that is shaped appropriate to the weapon type. This padded head must be made out of foam and it must be placed over the 1/2" pipe insulation that covers the core. The head must be noticeably thicker than the pipe insulation and should squash easily. Everything above the grip area must be padded—like all weapons, any part that might come into contact with your opponents should have foam padding. Note that blunt weapons may never be used to thrust.

One handed spears can only be used to perform thrusting attacks, and can never be thrown. A character hit by any part other than the thrusting tip takes no damage.

Staffs may only be handled in the middle 3 feet. This distance should be marked off so it is easily identifiable. You must have both hands on the staff to attack, but you may block with only one hand on the staff, or in conjunction with a short weapon for the purposes of the Two Weapons skill. Note that for safety reasons, padding may be required on the grip section of the staff depending on how it is designed.

Two handed weapons must be used with both hands at all times. If you lose the use of one arm (such as from a Stun Limb spell), then you cannot wield the weapon at all and will take the damage if you accidentally block a blow while the weapon is only held in one hand.

Weapon Min Length Max Length Base Damage
Ranged
Short bow 25 in / 63.5 cm 33 in / 83.8 cm 2
Long bow 33 in / 83.8 cm 58 in / 147.3 cm 3
Light crossbow 14 in / 35.6 cm 25 in / 63.5 cm 3
Heavy crossbow 25 in / 63.5 cm 32 in / 81.3 cm 4
Thrown weapon 2 in / 5.1 cm 40 in / 101.6 cm 2 or 3
One Handed
Small weapon 20 in / 50.8 cm 28 in / 71.1 cm 1
Short weapon / Claw 28 in / 71.1 cm 36 in / 91.4 cm 2
Long weapon 36 in / 91.4 cm 48 in / 121.9 cm 2
Spear 48 in / 121.9 cm 58 in / 147.3 cm 2
Two Handed
Polearm 62 in / 157.5 cm 75 in / 190.5 cm 3
Staff 60 in / 152.4 cm 75 in / 190.5 cm 2
Two handed blunt or edged 48 in / 121.9 cm 62 in / 157.5 cm 3