Alliance LARP Arcane Armor
Aspect: General Difficulty: 3 Catalyst Required: false May Be Extended: true Duration: 20 Logistics Periods Casting Time: 5 Minutes Target Type: Spirit / Item Any Scroll Type: Enchantment NPC Only Ritual: false Role Play Only: false
This Ritual allows the Formal Caster to construct a powerful barrier of protection similar to a suit of armor. Arcane Armor grants a certain amount of Armor Points based upon the Ritual Level chosen by the caster at the time this Ritual is cast. For the purposes of this Ritual the maximum protection it can provide is the sum of the maximum armor permitted by their class plus their Wear Extra Armor skill plus one point for each High Magic level they possess. Arcane Armor can be utilized at a lower level of efficiency.
For example: a scholar creates an Arcane Armor 30 but unless they possess a significant amount of Wear Extra Armor skills and/or High Magic levels they may not gain the full protective value of this item. Arcane Armor will breach to zero as regular armor and will always regain its maximum value when refit. Refitting Arcane Armor does not require the blacksmith skill and may only be refit by the wearer, but otherwise follows the normal armor refitting rules. To refit Arcane Armor the individual must Focus for one minute. The recipient of an Arcane Armor Ritual does not need to wear a physical representation of the protection this Ritual bestows. The level of armor protection desired by the Caster determines the difficulty rating of the Arcane Armor Ritual. At the time of casting the Ritual Caster may choose to create the Ritual of a lower value than the maximum for that difficulty level. For example the Ritual Caster may cast the Ritual at Ritual Level Four and create an 18 point Arcane Armor. Arcane Armor cannot be combined with any other source of base armor such as Natural Armor or a suit of physical armor. The recipient of an Arcane Armor Ritual may choose to wear armor for decorative purposes but they get no protection or armor points for it even if the armor worn is greater then the protection the arcane armor provides. Multiple Arcane Armor Rituals may never be combined. Only one Arcane Armor Ritual may be active upon a possessor at one time. Arcane Armor must always be refit before its Armor Points may be used for example if the character picks up an Item with Arcane Armor on it or if they were previously using a suit of physical Armor instead of an Arcane Armor ritual.
This ritual requires a minimum of 3 reagents to cast. Any additional reagents required by the ritual should be of the same types as listed on the ritual scroll.
3:3 Reagents - up to 5 points of Armor
5:4 Reagents - up to 10 points of Armor
7:5 Reagents - up to 15 points of Armor
11:7 Reagents - up to 20 points of Armor
19:15 Reagents - up to 25 points of Armor
25:21 Reagents - up to 30 points of Armor
Spellcrafting:
Spellcraft Difficulty: 1 for 5 Armor Points (+1 for each 5 point armor value above 5, up to 20 Armor Points maximum) Spellcraft Cost: 1 for 5 Armor Points (+1 for each 5 point armor value above 5, up to 20 Armor Points maximum) Spellcraft Duration: 5 days Spellcraft Incant: I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE Arcane Armor <declare choices> Ritual