It also allows the character to attempt to arm a trap, disarm a trap, or pick a lock. It does not guarantee success. With 1 rank of Create Trap they may try to arm Noisemaker, Gas, Scroll, and Weapon Traps; with 2 ranks they may attempt to arm Explosive Traps; and with 3 ranks they may attempt to arm Mechanical Traps.
You must have this skill to even attempt to set a trap, disarm a trap, or pick a lock. You may not even cut an obvious trip wire without this skill.
A person without this skill can detect whether a trap is present but will have no idea how to disarm that trap.
For example: Rendal, a big strong fighter, does not have the Create Trap skill. He sees a trip wire crossing the path which is attached to a mouse trap, and recognizes it as a trap. Out-of-game, it is plainly obvious how to disarm this trap but in-game, Rendal is stumped.
A character with 3 ranks of Create Trap may throw Trap Globes.
Making a trap or globe costs Production Points and in-game money and falls under the rules set forth in the section on the “Production Skills” section.
You receive 5 Production Points for every time you purchase this skill.
Advanced Use: A character with 10 or more levels of Create Trap is considered a Journeyman, and only spends 4 copper for every 5 production points of Create Trap. A character with 20 or more levels of Create Trap is considered a Master and gains the ability to set a trap in 30 seconds as opposed to the usual 60 seconds.
|Gas Trap||25||Area Trap|
|Scroll Trap||25||Area Trap|
|Weapon Trap||2 damage per Production Point||Trap|
|Mechanical Trap||1 damage per Production Point||Trap|
|Explosive Trap||1 damage per 2 Production Points||Area Trap|