Cause Wounds
Spell (Earth every level), Potion
Necromancy; Instant
This spell inflicts 5 points of Chaos damage per spell level it is manifested from. This bypasses armor. When used on undead, it will instead heal the stated amount.
When created as a potion, the Chaos value will be set based on how many Production Points are used as if a spell of appropriate level were being cast. For example, a Cause Wounds potion created using 20 Production Points would cause the target to take “20 Spell Chaos” when the potion is quaffed. The value should be written on the tag when it is created.
Note that this effect always manifests as Chaos damage. A monster using an innate ability would never swing for “Cause Wounds”—instead, it would swing for “Chaos.”
“With Necromancy I create <Number> Chaos”