This chapter goes over the effects you should hear in combat at a game so you know how to respond to each of them. Below the name of each effect lists whether an effect can be made by a Player Character into a spell (along with which school and spell level), trap globe, elixir, gas, and so on. Note that just about any effect can be a monster ability, and some of these can only be NPC abilities (such as Enslavement ). Next listed is the Effect Group followed by the effect’s duration.

Some descriptions here use the word “spell” when the effect is primarily a spell; however, this should not be interpreted to mean that the effect can only be produced via a spell.