Effects
This chapter goes over the effects you should hear in combat at a game so you know how to respond to each of them. Below the name of each effect lists whether an effect can be made by a Player Character into a spell (along with which school and spell level), trap globe, elixir, gas, and so on. Note that just about any effect can be a monster ability, and some of these can only be NPC abilities (such as Enslavement ). Next listed is the Effect Group followed by the effect’s duration.
Some descriptions here use the word “spell” when the effect is primarily a spell; however, this should not be interpreted to mean that the effect can only be produced via a spell.
- Alchemical Solvent
- Amnesia
- Antidote
- Awaken
- Banish
- Berserk
- Blast Globe
- Cause Wounds
- Chaos Blade
- Chaos Storm
- Charm
- Circle of Power
- Cleanse
- Control Undead
- Corrupt
- Create Undead
- Cure Disease
- Cure Wounds
- Desecrate
- Destroy Undead
- Destruction
- Disarm
- Disease
- Dispel
- Doom
- Drain
- Earth Blade
- Earth Storm
- Elemental Shield
- Endow
- Enfeeble
- Enhanced Blade
- Enslavement
- Enslavement Antidote
- Euphoria
- Euphoria Antidote
- Evocation Bolt
- Fear
- Fortress
- Hallucinate
- Intoxicate
- Lesser Chaos Storm
- Lesser Earth Storm
- Lesser Investment
- Lesser Magic Storm
- Life
- Light
- Liquid Light
- Magic Storm
- Mend Armor
- Mend Armor Storm
- Oil of Slipperiness
- Paralysis
- Paranoia
- Paste of Stickiness
- Pin
- Poison Shield
- Prison
- Purify
- Reflect Spell
- Release
- Repel
- Restore
- Sanctuary
- Shackle
- Shatter
- Shun
- Silence
- Sleep
- Slow
- Solidify
- Spell Shield
- Stun Limb
- Subjugate
- Turn Undead
- Vorpal Coating
- Wall of Force
- Ward
- Weakness
- Weapon Shield
- Web
- Wither
- Wizard Lock