To touch-cast, hold a packet and place it against the target you wish to affect. Touch-casting thus avoids the chance of missing your target.
The recipient must be conscious to accept a spell. An unconscious person’s Spell Defenses will always go off.
Example: Terin falls in battle and drops to -1, but since he was not hit by any spells, he still has an active Spell Shield. Darlissa runs over, touches him, and casts a Cure Wounds upon him. Because he is unconscious, he cannot consciously “accept” this spell. He calls “Spell Shield” sadly; his Spell Shield is now used up and he remains unhealed.
The decision to accept a spell through touch-casting is made immediately after the spell is cast. This is to prevent a caster from tricking an unsuspecting victim.
The recipient of a touch-cast spell can always refuse the spell by saying “refused.” This will use up the spell, but have no effect whatsoever on the recipient.
Example: Terin is Webbed by his arch enemy Vorin. Vorin laughs and approaches and touches Terin with a packet and says snottily “I Curse you with Doom!” Since this was touch-cast, Terin can accept this spell or refuse it. He wisely chooses to refuse the spell.
You may not touch-cast if both of your hands are bound in any way, either physically or through binding effects such as Paralysis, Prison, Shackle, or Web. You are allowed to touch-cast when your feet are bound, since you have at least one hand free enough to perform the casting. This includes touch-casting on yourself.
Example, Belthivis is hit with a Shackle spell which forces his arms to his sides. He has a Release spell in memory but he cannot cast it (or even touch-cast it) so he’s just plain stuck. If he had been hit by a Pin spell targeting his legs, he would still be able to cast.
Touch-casting can only be used for an incanted spell, a magic item, or for skills with the “Spell,” “Elemental,” or “Arcane” qualifiers. It cannot be used with Alchemy or Trap Globes or a “Poison” qualifier effect.