Alchemy allows the character to create non-magical elixirs, poisons, oils, and solvents. For each time Alchemy is bought, the character gets five Production Points as detailed in the “Production Skills” section. To employ a gas requires at least three ranks of Alchemy. All gas packets must be orange to differentiate them from spell packets (which cannot be orange).

Alchemy cannot be used to determine the presence of an alchemical substance or magical potion in a creature’s bloodstream. See the “Alchemy” chapter for more details on specific types of Alchemy and how they might be used.

Advanced Use: A character with 10 or more levels of Alchemy is considered a Journeyman, and only spends 4 copper for every 5 production points of Alchemy.

Alchemical Solvent5Contact
Liquid Light5Contact
Cure Wounds 55Elixir
Hallucinate10Contact, Elixir, Globe
Paranoia10Contact, Elixir, Globe
Oil of Slipperiness15Contact
Paste of Stickiness15Contact
Vorpal Coating 515Contact
Weakness15Contact, Elixir, Globe
Poison Shield20Elixir
Blast Globe25Globe
Enfeeble30Contact, Elixir, Globe
Sleep30Contact, Elixir, Globe
Charm35Contact, Elixir, Globe
Paralysis40Contact, Elixir, Globe
Vorpal Coating 1040Contact
Berserk45Contact, Elixir, Globe
Enslavement Antidote45Elixir
Euphoria Antidote45Elixir