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Fear

Command; Line of Sight
Some creatures have the ability to invoke a magical fear. The feared victim must attempt to break Line of Sight and cannot perform any Game Abilities while trying to escape. They can temporarily move closer to the caster if it is their best route to breaking Line of Sight.

For example, Ena gets Feared by a vampire. She runs screaming around a corner and five seconds later (as per the “Line of Sight” rule), she feels calm again.