Break Command

With this skill, a character can break all active Command effects on another creature once per day for each time the skill is taken. The Command effects can be found in the “Effect Groups” section. It does not include Greater Command effects such as Enslavement, Euphoria, or Amnesia.

You must be close enough to touch the affected person (actual physical contact is not necessary and may very well be unsafe), and must spend ten seconds of role-playing conversation and Focus with the victim to remove the effect.

If you perform any other Game Abilities during this time, if the victim is attacked, or if the conversation is halted, then the Break Command is unsuccessful. Attempting this action on a character that had not been under the effects of a Command will still result in the ability being used for the day.

You cannot use this skill upon yourself. 

Example: Darlissa’s friend Terin has been Charmed by an evil succubus! She steps up next to him and starts rapidly trying to tell him of the folly of his ways, explaining that he really shouldn’t let himself be so easily swayed. After ten seconds of talking and staying within arm’s reach, she calls “Break Command!” and Terin’s mind is returned to normal.