High Magic | Effect | Points | Prerequisites |
General High Magic
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Bane <Effect Group> | Smart Return vs target Effect Group | 3 | |
Channeling Execution | Allow Killing Blows using Channeling Pool | 1 | At least one purchase of Channeling |
Channeling Shield | Use Channeling Pool to stop damaging Spell and Elemental attacks | 3 | At least one purchase of Channeling |
Cloak <Effect Group> | Smart Guard vs target Effect Group | 2 | |
Enhance Signature Spell | Double value of one Signature Spell from memory | 1 | |
Exchange Spell | Swap a spell in memory for another of equal or lower level | 1 | |
Formal Link | Add Formal Magic ranks to another caster's casting | 1 | At least one 9th level spell slot of the appropriate school |
Formal Magic | Allow casting of Rituals | 1 | At least one 9th level spell slot of the appropriate school |
Higher Manifestation | Use a single hand as a Channeling Source | 4 | At least one purchase of Channeling |
Magical Conduit | Fill up to 9 levels in a Spell Store Ritual of the appropriate aspect | 3 | |
Oak of the Archmage | Use a Staff as a Channeling Source and deliver Channeling Pool and Signature Spells through attacks | 5 | Must know the Staff skill |
Powerful Meditation | Meditate back a spell or skill that hit a Defense | 1 | |
Ritual Manipulation | Manipulate a Ritual in a variety of ways | 1 | At least one purchase of Formal Magic of the appropriate school |
Spell Augmentation | Selected spell is used with the "Spell" qualifier | 2 | |
Spellcraft | Create a temporary effect from a Ritual Scroll | 1 | |
Storm Augmentation | Allow walking and add 5 packets to a Storm spell | 2 | At least one 5th level spell slot of the appropriate school |
Celestial High Magic
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Celestial Armor | Adds +2 maximum Armor Points, no matter what Armor is being used | 1 | Maximum of 5 purchases |
Channel Foundation Element | May swing with the selected Element at will (Flame, Stone, Ice, or Lightning) | 5 | Claws or a weapon skill |
Elemental Augmentation | Selected Evocation spell is used with the Elemental qualifier | 2 | |
Magical Channeling | May Channel using the "Magic" Effect | 2 | At least one purchase of Celestial Channeling |
Protective Reflex | Produce a retroactive Prison to protect the caster | 8 | |
Scroll Mastery | Use a Scroll to produce a lower-level Scrollable effect | 3 | At least one purchase of Create Scroll |
Earth High Magic
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Channel Earth-Chaos | May swing with the selected Element at will (Healing or Chaos) | 5 | Claws or a weapon skill |
Earth's Bounty | Adds +2 maximum Body Points | 1 | Maximum of 5 purchases |
Potion Mastery | Allows using Potions to fill a Spell Store or Memory Strike Ritual | 3 | At least one purchase of Create Potion |
Rebirth | Produce a Life for the caster when their Dying period runs out | 8 |