Loading...
 
High Magic Effect Points Prerequisites
General High Magic
Bane <Effect Group> Smart Return vs target Effect Group 3
Channeling Execution Allow Killing Blows using Channeling Pool 1 At least one purchase of Channeling
Channeling Shield Use Channeling Pool to stop damaging Spell and Elemental attacks 3 At least one purchase of Channeling
Cloak <Effect Group> Smart Guard vs target Effect Group 2
Enhance Signature Spell Double value of one Signature Spell from memory 1
Exchange Spell Swap a spell in memory for another of equal or lower level 1
Formal Link Add Formal Magic ranks to another caster's casting 1 At least one 9th level spell slot of the appropriate school
Formal Magic Allow casting of Rituals 1 At least one 9th level spell slot of the appropriate school
Higher Manifestation Use a single hand as a Channeling Source 4 At least one purchase of Channeling
Magical Conduit Fill up to 9 levels in a Spell Store Ritual of the appropriate aspect 3
Oak of the Archmage Use a Staff as a Channeling Source and deliver Channeling Pool and Signature Spells through attacks 5 Must know the Staff skill
Powerful Meditation Meditate back a spell or skill that hit a Defense 1
Ritual Manipulation Manipulate a Ritual in a variety of ways 1 At least one purchase of Formal Magic of the appropriate school
Spell Augmentation Selected spell is used with the "Spell" qualifier 2
Spellcraft Create a temporary effect from a Ritual Scroll 1
Storm Augmentation Allow walking and add 5 packets to a Storm spell 2 At least one 5th level spell slot of the appropriate school
Celestial High Magic
Celestial Armor Adds +2 maximum Armor Points, no matter what Armor is being used 1 Maximum of 5 purchases
Channel Foundation Element May swing with the selected Element at will (Flame, Stone, Ice, or Lightning) 5 Claws or a weapon skill
Elemental Augmentation Selected Evocation spell is used with the Elemental qualifier 2
Magical Channeling May Channel using the "Magic" Effect 2 At least one purchase of Celestial Channeling
Protective Reflex Produce a retroactive Prison to protect the caster 8
Scroll Mastery Use a Scroll to produce a lower-level Scrollable effect 3 At least one purchase of Create Scroll
Earth High Magic
Channel Earth-Chaos May swing with the selected Element at will (Healing or Chaos) 5 Claws or a weapon skill
Earth's Bounty Adds +2 maximum Body Points 1 Maximum of 5 purchases
Potion Mastery Allows using Potions to fill a Spell Store or Memory Strike Ritual 3 At least one purchase of Create Potion
Rebirth Produce a Life for the caster when their Dying period runs out 8